Mulligan

MTG Arena & MTGO

Mulligan

A Magic: The Gathering coaching tool. Ask about mulligans, combat, the layer system, manabases, combos, and sideboarding. Answers are checked against Oracle card text and resolved with deterministic rules logic. Connect the desktop agent to review your Arena games, drafts, decks, and mulligan tendencies.

Free to track & review your games · the AI coach is Mulligan Pro, $9.99/mo

Mulligan decisions

Enter your opening hand for a Keep or Mulligan call, computed from land count and castability.

Rules & interactions

Combat damage, the layer system, priority, and keyword interactions, resolved against the Comprehensive Rules and Oracle text.

Sideboard & draft

Sideboard plans with on-color, format-legal cards. P1P1 picks, signal reading, and in/out swaps for a given matchup.

Game review

The desktop agent captures your Arena games, drafts, decks, and mulligan tendencies for review.

Draft reading signals
pack 2 pick 1, I'm committed white aggro but premium black removal keeps coming to me. splash or pivot?
Splash — don't pivot. You've got ~15 white picks banked; throwing them away mid-draft leaves you with a pile of nothing. Black removal is exactly what white aggro lacks to break a ground stall, so take it, prioritize a dual land or fixer on the wheel, and cap the splash at ~3 cards you can cast off two black sources. You'd only pivot if white had been getting cut hard — and it hasn't.
In game vs a meta deck
Standard: I'm on Dimir Midrange vs Mono-Red. turn 3, I have removal and a counter up. they curve out and pass with one card left. do I remove the creature now?
Hold it. Trading your removal for a one-drop is the game Mono-Red wants to play. You're the control deck here — their early creatures aren't what kills you, their burn and their top-end threat are. Let the small stuff through, save removal for the payoff, and race their empty hand: they're down to one card, so every turn you don't die tilts the game to you.
Deckbuilding is a splash worth it
I want to splash black for removal in my Izzet Prowess deck. how many black sources do I need for a turn-2 play, and is it worth it?
Not on turn 2. A single black pip by turn 2 at ~90% needs about 14 black sources (Karsten) — in a 17-land aggro deck that's most of your mana bending to black and choking your blue/red costs. Treat the splash as a mid-game answer instead: ~8 sources gets it online by turn 4–5. So splash it as late interaction, or skip it and run on-color removal to keep your curve honest.

Free

$0

  • Connect the desktop agent
  • Review your games, decks & drafts
  • Mulligan tendencies & win rates
  • Play/draw & matchup breakdowns
Pro

Mulligan Pro

$9.99/mo

  • The AI coach — rules, mulligans, combat, manabases
  • Sideboard & draft coaching
  • 300 questions / month
  • Everything in Free